![]() ![]() Also present within the set is Lightfall's original soundtrack in digital form, to be delivered via email prior to the release of the expansion. Aside from the replica, the set mostly includes lore-related items, such as the Vanguard Lore books, the letter from Zavala, and the mini-lithograph and vinyl sticker items. The replica stands at 8" (20.3cm), and features LED functionality. This release appears to focus more heavily on the central item, which is the Pouka replica, in this case. Copies are planned to be shipped to arrive on February 28, 2023. The base version of the collector's edition sold for $150.00 USD, while versions including a code for the Lightfall + Annual Pass Bundle sold for $249.99 USD, available on Playstation, Xbox, Steam, and Epic Games platforms. It became available for preorder exclusively on the Bungie Store on August 23, 2022, soon after the conclusion of the Destiny 2 Showcase Event which revealed Lightfall. Season of the Deep was marred by its need to continue both the Lightfall story and tell its own, and was fun enough without ever reaching the highs of seasons past.The Destiny 2: Lightfall Collector's Edition is the premier special edition release of Lightfall. The seasonal content has been a mixed bag, with Season of Defiance having some great gameplay and writing - until it really didn’t. That’s not even counting the new Strike and the Seasonal content released with Lightfall, which is one of the coolest new activities we’ve seen in a while. They’re usually more deftly written (where there is writing) and are engaging mechanically across many outings. The various endgame activities - Terminal Overirde, Hard Reset, and hopefully the Root of Nightmares Raid - are all fantastic, if a bit on the easy side. From helping Nimbus come to terms with the loss of their best friend and mentor in the Unfinished Business quest to uncovering some of the secrets of Neomuna’s past with the Winterbite quest chain, there’s a lot to like in Lightfall, once you get past the obligatory and far below-par campaign. The quests to get those Exotics are also enjoyable (for the most part), taking you on a more focused tour of Neomuna and asking you to engage with the expansion’s additional activities. Lightfall’s post-game is also top-notch, with a bevy of new Exotic armor and weapon choices, all strong in their own way. This gets in the way in the later parts of the campaign, but once you finish and begin to unlock Strand’s true potential, those early frustrations get mostly left behind. They’re often thrust upon you with no warning and little guidance on how to use the class itself. Every new encounter asks you to use your skills in similar but still varied ways, and this is especially true of the sections where you’re learning to use the new Strand subclass. My friends disagree, but I shan’t be dissuaded. Then, moments of brief levity will give you a chance to breathe and prepare for whatever’s next.Īlmost all of the combat encounters are well-designed, save one near the end that I’ll maintain until my dying day is probably the worst-designed fight in the Destiny franchise. From stowing away on and destroying the inside of a massive Cabal carrier to Strand’s introduction to an intense vehicle section, and lastly to a drawn-out fight that demands both endurance and attention. ![]() That said, there’s a ton of great gameplay variety. Would it take six literal, real-world months and a hidden quest to give us any information? Did we learn what the Veil was at the end of the campaign? That’s funny. Did they deign to share that with us? Nope. Worse, everyone knew about it, what it could do, and how important it was to the fight. Then, seemingly without warning, we were off to Neptune to chase something called “The Veil,” a mysterious object or force that would help turn the tide Lightfall‘s entire campaign is predicated on finding. Instead, we saw the Traveler shoot a single, ineffectual laser at a single Pyramid ship, then sit still while the rest of the entire fleet sealed it. Finally, there would be some conclusions to draw about this world we’re all inhabiting. We were going to see the Traveler, the godlike orb protecting humanity, do something - fight its foes, truly protect us, or something equally exciting. ![]() I remember having legitimate jitters in the days leading up to release, expecting we’d finally know something about where the story was heading. To say we in the Destiny 2 community were excited for Lightfall is to do a disservice to the word. ![]()
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